237,568 research outputs found

    A simulator study of the interaction of pilot workload with errors, vigilance, and decisions

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    A full mission simulation of a civil air transport scenario that had two levels of workload was used to observe the actions of the crews and the basic aircraft parameters and to record heart rates. The results showed that the number of errors was very variable among crews but the mean increased in the higher workload case. The increase in errors was not related to rise in heart rate but was associated with vigilance times as well as the days since the last flight. The recorded data also made it possible to investigate decision time and decision order. These also varied among crews and seemed related to the ability of captains to manage the resources available to them on the flight deck

    High-temperature, high-pressure optical cell

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    The invention is an optical cell for containment of chemicals under conditions of high temperature and high pressure. The cell is formed of a vitreous silica tube, two optical windows comprising a vitreous silica rod inserted into the ends of a tube, and fused into position in the tube ends. Windows are spaced apart to form a cavity enclosed by the tube and the windows. A hole is drilled radially through the tube and into the cavity. Another vitreous silica tube is fused to the silica tube around the hole to form the stem, which is perpendicular to the long axis of the tube. The open end of the stem is used to load chemicals into the cavity. Then the stem may be sealed, and if desired, it may be shortened in order to reduce the volume of the cavity, which extends into the stem

    Energy management system for glider type vehicle Patent

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    Data processing and display system for terminal guidance of X-15 aircraf

    Evaluation of routines for numerical solution of the matrix equation AX + XA sup T + B = 0

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    Evaluation of routines for numerical solution of matrix equation for time-invariant linear system

    Simulation of MeV electron energy deposition in CdS quantum dots absorbed in silicate glass for radiation dosimetry

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    Copyright @ 2010 IOP Publishing Ltd. The conference proceedings contain the written papers of the contributions presented at Quantum Dot 2010 (QD2010). The conference was held in Nottingham, UK, on 26th‐30th April, 2010.We are currently developing 2D dosimeters with optical readout based on CdS or CdS/CdSe core-shell quantum-dots using commercially available materials. In order to understand the limitations on the measurement of a 2D radiation profile the 3D deposited energy profile of MeV energy electrons in CdS quantum-dot-doped silica glass have been studied by Monte Carlo simulation using the CASINO and PENELOPE codes. Profiles for silica glass and CdS quantum-dot-doped silica glass were then compared

    Model-based target sonification on mobile devices

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    We investigate the use of audio and haptic feedback to augment the display of a mobile device controlled by tilt input. We provide an example of this based on Doppler effects, which highlight the user's approach to a target, or a target's movement from the current state, in the same way we hear the pitch of a siren change as it passes us. Twelve participants practiced navigation/browsing a state-space that was displayed via audio and vibrotactile modalities. We implemented the experiment on a Pocket PC, with an accelerometer attached to the serial port and a headset attached to audio port. Users navigated through the environment by tilting the device. Feedback was provided via audio displayed via a headset, and by vibrotactile information displayed by a vibrotactile unit in the Pocket PC. Users selected targets placed randomly in the state-space, supported by combinations of audio, visual and vibrotactile cues. The speed of target acquisition and error rate were measured, and summary statistics on the acquisition trajectories were calculated. These data were used to compare different display combinations and configurations. The results in the paper quantified the changes brought by predictive or 'quickened' sonified displays in mobile, gestural interaction
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